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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavigationData
- AActor::ApplyWorldOffset()
- ANavigationData::ApplyWorldOffset()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationData.h |
Include | #include "NavigationData.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationData.cpp |
virtual void ApplyWorldOffset
&40;
const FVector & InOffset,
bool bWorldShift
&41;
Remarks
Called by owning level to shift an actor location and all relevant data structures by specified delta
Parameters
Name | Description |
---|---|
InOffset | Offset vector to shift actor location |
bWorldShift | Whether this call is part of whole world shifting |