Navigation
API > API/Runtime > API/Runtime/NavigationSystem
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ANavSystemConfigOverride
References
| Module | NavigationSystem |
| Header | /Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h |
| Include | #include "NavSystemConfigOverride.h" |
Syntax
class ANavSystemConfigOverride : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bLoadOnClient | ||
| TObjectPtr< UNavigationSystemConfig > | NavigationSystemConfig | ||
| ENavSystemOverridePolicy | OverridePolicy | If there's already a NavigationSystem instance in the world how should this nav override behave |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ANavSystemConfigOverride
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AppendToNavSystem
(
UNavigationSystemBase& PrevNavSys |
Appends non-conflicting information (like supported agents) to a pre-existing nav system instance | |
| void | ApplyChanges () |
Made an explicit function since rebuilding navigation system can be expensive | |
| void | ApplyConfig () |
||
| void | InitializeForWorld
(
UNavigationSystemBase* NewNavSys, |
Called only in the editor mode | |
| void | Virtual void CheckForErrors() override; |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. | |
| void | Called after all the components in the Components array are registered, called both in editor and during gameplay. | ||
| void | Called after all currently registered components are cleared |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |