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Unreal Engine C++ API Reference > Runtime > NavigationSystem > ANavSystemConfigOverride
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavSystemConfigOverride.h |
Include | #include "NavSystemConfigOverride.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavSystemConfigOverride.cpp |
virtual void OverrideNavSystem&40;&41;
Remarks
Creates a new navigation system and plugs it into the world. If there's a nav system instance already in place it gets destroyed.