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The tensor binding for passing input and output to IModelRDG.
Memory is owned by the caller. The caller must make sure the buffer is large enough.
| Name | FTensorBindingRDG |
| Type | struct |
| Header File | /Engine/Source/Runtime/NNE/Public/NNERuntimeRDG.h |
| Include Path | #include "NNERuntimeRDG.h" |
Syntax
struct FTensorBindingRDG
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | FRDGBufferRef | NNERuntimeRDG.h |