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The tensor binding for passing input and output to from CPU memory.
Memory is owned by the caller. The caller must make sure the buffer is large enough and at least as large as SizeInBytes.
| Name | FTensorBindingCPU |
| Type | struct |
| Header File | /Engine/Source/Runtime/NNE/Public/NNERuntimeRunSync.h |
| Include Path | #include "NNERuntimeRunSync.h" |
Syntax
struct FTensorBindingCPU
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | void * | NNERuntimeRunSync.h | ||
| SizeInBytes | uint64 | NNERuntimeRunSync.h |