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API > API/Runtime > API/Runtime/MovieSceneTracks
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ValueExistsAtTime
(
const FMovieSceneStringChannel* Channel, |
Channels/MovieSceneStringChannel.h | ||
bool ValueExistsAtTime
(
const FMovieSceneEventSectionData* InChannel, |
Sections/MovieSceneEventSection.h |
ValueExistsAtTime(const FMovieSceneStringChannel *, FFrameNumber, const FString &)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneStringChannel.h |
| Include Path | #include "Channels/MovieSceneStringChannel.h" |
bool ValueExistsAtTime
(
const FMovieSceneStringChannel * Channel,
FFrameNumber InFrameNumber,
const FString & Value
)
ValueExistsAtTime(const FMovieSceneEventSectionData *, FFrameNumber, const FEventPayload &)
| Name | ValueExistsAtTime |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventSection.h |
| Include Path | #include "Sections/MovieSceneEventSection.h" |
bool ValueExistsAtTime
(
const FMovieSceneEventSectionData * InChannel,
FFrameNumber Time,
const FEventPayload & Value
)