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System that combines manual weights and easings and propagates them to entities with matching EasingChannelID components
| Name | UWeightAndEasingEvaluatorSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/WeightAndEasingEvaluatorSystem.h |
| Include Path | #include "Systems/WeightAndEasingEvaluatorSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UWeightAndEasingEvaluatorSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UWeightAndEasingEvaluatorSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWeightAndEasingEvaluatorSystem
(
const FObjectInitializer& ObjInit |
Systems/WeightAndEasingEvaluatorSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreAllocatedComputationData | UE::MovieScene::FHierarchicalEasingChannelBuffer | Unstable array of preallocated storage for computing easing results sorted by hierarchical depth. | Systems/WeightAndEasingEvaluatorSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UE::MovieScene::FHierarchicalEasingChannelBuffer & GetComputationBuffer() |
Called from the instantiator system once channel IDs have been calculated | Systems/WeightAndEasingEvaluatorSystem.h |