Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks
System that is responsible for evaluating object path channels.
| Name | UObjectPathChannelEvaluatorSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/ObjectPathChannelEvaluatorSystem.h |
| Include Path | #include "Systems/ObjectPathChannelEvaluatorSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UObjectPathChannelEvaluatorSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UObjectPathChannelEvaluatorSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObjectPathChannelEvaluatorSystem
(
const FObjectInitializer& ObjInit |
Systems/ObjectPathChannelEvaluatorSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/ObjectPathChannelEvaluatorSystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Systems/ObjectPathChannelEvaluatorSystem.h |