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API > API/Runtime > API/Runtime/MovieSceneTracks
Options for some of the Sequencer systems in this module.
| Name | UMovieSceneTracksSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksSettings.h |
| Include Path | #include "MovieSceneTracksSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=EditorPerProjectUserSettings, PerObjectConfig)
class UMovieSceneTracksSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneTracksSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneTracksSettings
(
const FObjectInitializer& ObjectInitializer |
MovieSceneTracksSettings.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetPreviewCameraCutsInSimulate() |
Gets whether camera cut tracks should take control of the viewport in SIE, or PIE while ejected from the player controller. | MovieSceneTracksSettings.h | |
void SetPreviewCameraCutsInSimulate
(
bool bInPreviewCameraCutsInSimulate |
Sets whether camera cut tracks should take control of the viewport in SIE, or PIE while ejected from the player controller. | MovieSceneTracksSettings.h |