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API > API/Runtime > API/Runtime/MovieSceneTracks
Handles animation of skeletal mesh actors
| Name | UMovieSceneSkeletalAnimationTrack |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieSceneSkeletalAnimationTrack.h |
| Include Path | #include "Tracks/MovieSceneSkeletalAnimationTrack.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneSkeletalAnimationTrack : public UMovieSceneCommonAnimationTrack
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneTrack → UMovieSceneNameableTrack → UMovieSceneCommonAnimationTrack → UMovieSceneSkeletalAnimationTrack
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneSkeletalAnimationTrack
(
const FObjectInitializer& ObjectInitializer |
Tracks/MovieSceneSkeletalAnimationTrack.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseLegacySectionIndexBlend | bool | Tracks/MovieSceneSkeletalAnimationTrack.h | ||
| SwapRootBone | ESwapRootBone | If on the root bone transform will be swapped to the specified root | Tracks/MovieSceneSkeletalAnimationTrack.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< UMovieSceneSection * > GetAnimSectionsAtTime
(
FFrameNumber Time |
Gets the animation sections at a certain time | Tracks/MovieSceneSkeletalAnimationTrack.h | |
ESwapRootBone GetSwapRootBone() |
Tracks/MovieSceneSkeletalAnimationTrack.h | ||
virtual bool PopulateEvaluationTree
(
TMovieSceneEvaluationTree< FMovieSceneTrackEvaluationData >& OutData |
Tracks/MovieSceneSkeletalAnimationTrack.h | ||
void SetSwapRootBone
(
ESwapRootBone InValue |
Tracks/MovieSceneSkeletalAnimationTrack.h |
Overridden from UMovieSceneCommonAnimationTrack
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldUseRootMotions() |
Tracks/MovieSceneSkeletalAnimationTrack.h |
Overridden from UMovieSceneNameableTrack
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDefaultDisplayName() |
Tracks/MovieSceneSkeletalAnimationTrack.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Tracks/MovieSceneSkeletalAnimationTrack.h |