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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | UMovieSceneQuaternionBlenderSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneQuaternionBlenderSystem.h |
| Include Path | #include "Systems/MovieSceneQuaternionBlenderSystem.h" |
Syntax
UCLASS (DisplayName="Shortest Rotation (quaternion slerp)",
Meta=(ToolTip="Uses a quaternion spherical interpolation (slerp) to blend between transforms using the shortest rotation path. Does not support over-rotation."),
MinimalAPI)
class UMovieSceneQuaternionBlenderSystem :
public UMovieSceneBlenderSystem ,
public IMovieSceneValueDecomposer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneBlenderSystem → UMovieSceneQuaternionBlenderSystem
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneQuaternionBlenderSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneQuaternionBlenderSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffers | UE::MovieScene::FQuaternionBlenderAccumulationBuffers | Systems/MovieSceneQuaternionBlenderSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieSceneQuaternionBlenderSystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Systems/MovieSceneQuaternionBlenderSystem.h |
Overridden from IMovieSceneValueDecomposer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGraphEventRef DispatchDecomposeTask
(
const UE::MovieScene::FValueDecompositionParams& Params, |
Systems/MovieSceneQuaternionBlenderSystem.h |