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System responsible for managing and reporting on pending UMovieSceneAsyncAction_SequencePrediction tasks
| Name | UMovieScenePredictionSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePredictionSystem.h |
| Include Path | #include "Systems/MovieScenePredictionSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieScenePredictionSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieScenePredictionSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieScenePredictionSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieScenePredictionSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InterrogationChannels | UE::MovieScene::FInterrogationChannels | Systems/MovieScenePredictionSystem.h | ||
| PendingPredictions | TArray< TObjectPtr< UMovieSceneAsyncAction_SequencePrediction > > | Systems/MovieScenePredictionSystem.h | ||
| ProcessingPredictions | TArray< TObjectPtr< UMovieSceneAsyncAction_SequencePrediction > > | Systems/MovieScenePredictionSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPendingPrediction
(
UMovieSceneAsyncAction_SequencePrediction* Prediction |
Systems/MovieScenePredictionSystem.h | ||
int32 MakeNewInterrogation
(
FFrameTime InTime |
Systems/MovieScenePredictionSystem.h |