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API > API/Runtime > API/Runtime/MovieSceneTracks
System that triggers events right at the end of evaluation
| Name | UMovieScenePostEvalEventSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneEventSystems.h |
| Include Path | #include "Systems/MovieSceneEventSystems.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieScenePostEvalEventSystem : public UMovieSceneEventSystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEventSystem → UMovieScenePostEvalEventSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieScenePostEvalEventSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneEventSystems.h |
Functions
Public
Overridden from UMovieSceneEventSystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieSceneEventSystems.h |