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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneMotionVectorSimulatio-
Transform data relating to a specific object or socket
| Name | FSimulatedTransform |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMotionVectorSimulationSystem.h |
| Include Path | #include "Systems/MovieSceneMotionVectorSimulationSystem.h" |
Syntax
struct FSimulatedTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSimulatedTransform
(
const FTransform& InTransform, |
Systems/MovieSceneMotionVectorSimulationSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SocketName | FName | The socket name to which this relates | Systems/MovieSceneMotionVectorSimulationSystem.h | |
| Transform | FTransform | The transform for the object | Systems/MovieSceneMotionVectorSimulationSystem.h |