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Systems that triggers events based on one-shot FMovieSceneEventComponent components Works by iterating all pending instances of TMovieSceneComponentID
| Name | UMovieSceneEventSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneEventSystems.h |
| Include Path | #include "Systems/MovieSceneEventSystems.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneEventSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEventSystem
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneEventSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneEventSystems.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSharedPlaybackState | UE::MovieScene::FSharedPlaybackState | Systems/MovieSceneEventSystems.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventsByRoot | TMap< UE::MovieScene::FInstanceHandle, TArray< FMovieSceneEventTriggerData > > | Events grouped by root sequence instance handle | Systems/MovieSceneEventSystems.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddEvent
(
UE::MovieScene::FInstanceHandle RootInstance, |
Systems/MovieSceneEventSystems.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasEvents() |
Systems/MovieSceneEventSystems.h | ||
void TriggerAllEvents() |
Systems/MovieSceneEventSystems.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool PatchBoundObject
(
uint8* Parameters, |
Systems/MovieSceneEventSystems.h | ||
static void TriggerEvents
(
TArrayView< const FMovieSceneEventTriggerData > Events, |
Systems/MovieSceneEventSystems.h | ||
static void TriggerEventWithParameters
(
UObject* DirectorInstance, |
Systems/MovieSceneEventSystems.h |