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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneDeferredComponentMove-
WARNING: FScopedMovementUpdate is very specifically designed with strict ordering constraints on its constructor and destructor. Care is taken here to ensure 2 things:
FScopedMovementUpdate can never be moved or copied (its address is cached inside USceneComponent::ScopedMovementStack)
Once constructed, they must be destructed in strictly reverse order
| Name | FScopedSequencerMovementUpdate |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
| Include Path | #include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
Syntax
struct FScopedSequencerMovementUpdate : public FScopedMovementUpdate
Inheritance Hierarchy
- FNoncopyable → FScopedMovementUpdate → UMovieSceneDeferredComponentMovementSystem::FScopedSequencerMovementUpdate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedSequencerMovementUpdate
(
USceneComponent* Component |
Systems/MovieSceneDeferredComponentMovementSystem.h | ||
FScopedSequencerMovementUpdate
(
const FScopedSequencerMovementUpdate& |
Systems/MovieSceneDeferredComponentMovementSystem.h | ||
FScopedSequencerMovementUpdate
(
FScopedSequencerMovementUpdate&& |
Systems/MovieSceneDeferredComponentMovementSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneComponent * GetComponent() |
Systems/MovieSceneDeferredComponentMovementSystem.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void operator=
(
const FScopedSequencerMovementUpdate& |
Systems/MovieSceneDeferredComponentMovementSystem.h | ||
void operator=
(
FScopedSequencerMovementUpdate&& |
Systems/MovieSceneDeferredComponentMovementSystem.h |