Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneDeferredComponentMove-
Struct that allows us to use FScopedMovementUpdate on the heap
| Name | FScopedMovementUpdateContainer |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
| Include Path | #include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
Syntax
struct FScopedMovementUpdateContainer
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedMovementUpdateContainer
(
USceneComponent* Component |
Systems/MovieSceneDeferredComponentMovementSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | FScopedSequencerMovementUpdate | Systems/MovieSceneDeferredComponentMovementSystem.h |