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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | UMovieSceneComponentAttachmentSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneComponentAttachmentSystem.h |
| Include Path | #include "Systems/MovieSceneComponentAttachmentSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneComponentAttachmentSystem :
public UMovieSceneEntityInstantiatorSystem ,
public IMovieScenePreAnimatedStateSystemInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEntityInstantiatorSystem → UMovieSceneComponentAttachmentSystem
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneComponentAttachmentSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneComponentAttachmentSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachmentTracker | UE::MovieScene::TOverlappingEntityTracker< UE::MovieScene::FPreAnimAttachment, FObjectKey > | Systems/MovieSceneComponentAttachmentSystem.h | ||
| PendingAttachmentsToRestore | TArray< TTuple< USceneComponent *, UE::MovieScene::FPreAnimAttachment > > | Systems/MovieSceneComponentAttachmentSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPendingDetach
(
USceneComponent* SceneComponent, |
Systems/MovieSceneComponentAttachmentSystem.h |