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The evaluator system for camera shakes.
This system takes care of updating ongoing camera shakes according to the evaluation range.
| Name | UMovieSceneCameraShakeEvaluatorSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneCameraShakeSystem.h |
| Include Path | #include "Systems/MovieSceneCameraShakeSystem.h" |
Syntax
UCLASS ()
class UMovieSceneCameraShakeEvaluatorSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneCameraShakeEvaluatorSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneCameraShakeEvaluatorSystem
(
const FObjectInitializer& ObjInit |
Systems/MovieSceneCameraShakeSystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| PreviewerExtension | TSharedPtr< UE::MovieScene::FCameraShakePreviewerLinkerExtension > | Systems/MovieSceneCameraShakeSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsRelevantImpl
(
UMovieSceneEntitySystemLinker* InLinker |
Systems/MovieSceneCameraShakeSystem.h | ||
virtual void OnLink() |
Systems/MovieSceneCameraShakeSystem.h | ||
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/MovieSceneCameraShakeSystem.h | ||
virtual void OnUnlink() |
Systems/MovieSceneCameraShakeSystem.h |