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System that is responsible for evaluating double perlin noise channels.
| Name | UFloatPerlinNoiseChannelEvaluatorSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/FloatPerlinNoiseChannelEvaluatorSystem.h |
| Include Path | #include "Systems/FloatPerlinNoiseChannelEvaluatorSystem.h" |
Syntax
UCLASS (MinimalAPI)
class UFloatPerlinNoiseChannelEvaluatorSystem : public UMovieSceneEntitySystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UFloatPerlinNoiseChannelEvaluatorSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UFloatPerlinNoiseChannelEvaluatorSystem
(
const FObjectInitializer& ObjInit |
Systems/FloatPerlinNoiseChannelEvaluatorSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
Systems/FloatPerlinNoiseChannelEvaluatorSystem.h | ||
virtual void OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Systems/FloatPerlinNoiseChannelEvaluatorSystem.h |