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Traits class for knowing how to deal with a simply blended property type.
This is the default implementation which returns the average of all contributions.
| Name | TSimpleBlendResultTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneBlenderSystemHelper.h |
| Include Path | #include "Systems/MovieSceneBlenderSystemHelper.h" |
Syntax
template<typename PropertyType>
struct TSimpleBlendResultTraits
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AccumulateResult
(
TSimpleBlendResult< PropertyType >& InOutValue, |
Accumulate a value on top of already accumulated values | Systems/MovieSceneBlenderSystemHelper.h | |
static PropertyType BlendResult
(
const TSimpleBlendResult< PropertyType >& InResult |
Get the final blended value | Systems/MovieSceneBlenderSystemHelper.h | |
static void ZeroAccumulationBuffer
(
TArrayView< TSimpleBlendResult< PropertyType > > Buffer |
Reset accumulated values to their default | Systems/MovieSceneBlenderSystemHelper.h |