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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | TReinitializeBoundMaterials |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h |
| Include Path | #include "Systems/MovieSceneMaterialSystem.h" |
Syntax
template<typename AccessorType, typename... RequiredComponents>
struct TReinitializeBoundMaterials
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TReinitializeBoundMaterials
(
UMovieSceneEntitySystemLinker* InLinker |
Systems/MovieSceneMaterialSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Linker | UMovieSceneEntitySystemLinker * | Systems/MovieSceneMaterialSystem.h | ||
| ReboundMaterials | TArray< FMovieSceneEntityID > | Systems/MovieSceneMaterialSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachAllocation
(
int32 Num, |
Systems/MovieSceneMaterialSystem.h | ||
void ForEachEntity
(
FMovieSceneEntityID EntityID, |
Systems/MovieSceneMaterialSystem.h | ||
void PostTask() |
Systems/MovieSceneMaterialSystem.h |