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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems > API/Runtime/MovieSceneTracks/Systems/UMovieSceneDeferredComponentMove-
Inheritance Hierarchy
- FNoncopyable
- FScopedMovementUpdate
- UMovieSceneDeferredComponentMovementSystem::FScopedSequencerMovementUpdate
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
| Include | #include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
Syntax
struct FScopedSequencerMovementUpdate : public FScopedMovementUpdate
Remarks
WARNING: FScopedMovementUpdate is very specifically designed with strict ordering constraints on its constructor and destructor. Care is taken here to ensure 2 things:
FScopedMovementUpdate can never be moved or copied (its address is cached inside USceneComponent::ScopedMovementStack)
Once constructed, they must be destructed in strictly reverse order
Constructors
| Type | Name | Description | |
|---|---|---|---|
FScopedSequencerMovementUpdate
(
USceneComponent* Component |
|||
FScopedSequencerMovementUpdate
(
const FScopedSequencerMovementUpdate& |
|||
FScopedSequencerMovementUpdate
(
FScopedSequencerMovementUpdate&& |
Functions
| Type | Name | Description | |
|---|---|---|---|
| USceneComponent * | GetComponent () |