Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UMovieSceneEntitySystem
- UMovieSceneConstraintSystem
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneConstraintSystem.h |
| Include | #include "Systems/MovieSceneConstraintSystem.h" |
Syntax
class UMovieSceneConstraintSystem : public UMovieSceneEntitySystem
Remarks
System that is responsible for propagating constraints to a bound object's FConstraintsManagerController.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FUpdateHandleForConstraint > | DynamicOffsets |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMovieSceneConstraintSystem
(
const FObjectInitializer& ObjInit |
Overridden from UMovieSceneEntitySystem
| Type | Name | Description | |
|---|---|---|---|
| void | OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
||
| void | OnSchedulePersistentTasks
(
UE::MovieScene::IEntitySystemScheduler* TaskScheduler |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FUpdateHandleForConstraint | If constraint has a dynamic offset we need to make sure the constraint get's notified the handle is updated |