Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems
Inheritance Hierarchy
- UMovieSceneEntitySystem
- UMovieSceneCameraShakeInstantiatorSystem
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneCameraShakeSystem.h |
| Include | #include "Systems/MovieSceneCameraShakeSystem.h" |
Syntax
UCLASS ()
class UMovieSceneCameraShakeInstantiatorSystem : public UMovieSceneEntitySystem
Remarks
The instantiator system for camera shakes.
This system will create and initialize camera shakes as they come in, and save pre-animated state.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UMovieSceneCameraShakeInstantiatorSystem
(
const FObjectInitializer& ObjInit |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddShakeTrigger
(
UE::MovieScene::FInstanceHandle InInstance, |
Add a fire-and-forget shake trigger | |
| bool | IsRelevantImpl
(
UMovieSceneEntitySystemLinker* InLinker |
||
| void | OnLink () |
||
| void | OnRun
(
FSystemTaskPrerequisites& InPrerequisites, |
||
| void | OnUnlink () |