Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems > API/Runtime/MovieSceneTracks/Systems/UMovieSceneAsyncAction_SequenceP-
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePredictionSystem.h |
| Include | #include "Systems/MovieScenePredictionSystem.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePredictionSystem.cpp |
static UMovieSceneAsyncAction_SequencePrediction &42; PredictWorldTransformAtFrame
&40;
UMovieSceneSequencePlayer &42; Player,
USceneComponent &42; TargetComponent,
FFrameTime FrameTime
&41;
Remarks
Initiate an asynchronous prediction for the specified component's world transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined. An asynchronous prediction object that contains Result and Failure delegates
Parameters
| Name | Description |
|---|---|
| Player | An active, currently playing sequence player to use for predicting the transform |
| TargetComponent | The component to predict a world transform for |
| FrameTime | The frame time to predict at in the sequence's display rate |