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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems > API/Runtime/MovieSceneTracks/Systems/UMovieSceneAsyncAction_SequenceP-
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePredictionSystem.h |
| Include | #include "Systems/MovieScenePredictionSystem.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieScenePredictionSystem.cpp |
UFUNCTION (BlueprintCallable, Category=Cinematics)
static UMovieSceneAsyncAction_SequencePrediction * PredictLocalTransformAtTime
(
UMovieSceneSequencePlayer * Player,
USceneComponent * TargetComponent,
float TimeInSeconds
)
Remarks
Initiate an asynchronous prediction for the specified component's local transform at a specific time in a sequence Changes in attachment between the sequence's current time, and the predicted time are not accounted for Calling this function on a stopped sequence player is undefined. An asynchronous prediction object that contains Result and Failure delegates
Parameters
| Name | Description |
|---|---|
| Player | An active, currently playing sequence player to use for predicting the transform |
| TargetComponent | The component to predict a world transform for |
| TimeInSeconds | The time within the sequence to predict the transform at |