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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseDoubleBlenderSystem.h |
| Include | #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" |
Syntax
struct FAccumulationBuffers
Remarks
Struct that maintains accumulation buffers for each blend type, one buffer per float result component type
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSortedMap< FComponentTypeID, TArray< FBlendResult > > | Absolute | Map from value result component type -> Absolute blend accumulation buffer for that channel type | |
| TSortedMap< FComponentTypeID, TArray< FBlendResult > > | Additive | Map from value result component type -> Additive blend accumulation buffer for that channel type | |
| TSortedMap< FComponentTypeID, FAdditiveFromBaseBuffer > | AdditiveFromBase | Map from value result component type -> Additive From Base blend accumulation buffer for that channel type | |
| TSortedMap< FComponentTypeID, TArray< FBlendResult > > | Relative | Map from value result component type -> Relative blend accumulation buffer for that channel type |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FAccumulationResult | FindResults
(
FComponentTypeID InComponentType |
||
| bool | IsEmpty () |
||
| void | Reset () |