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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Sections > API/Runtime/MovieSceneTracks/Sections/UMovieSceneCameraShakeSection
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneCameraShakeSection::PostLoad()
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneCameraShakeSection.h |
| Include | #include "Sections/MovieSceneCameraShakeSection.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Sections/MovieSceneCameraShakeSection.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.