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API > API/Runtime > API/Runtime/MovieSceneTracks
Custom blend result traits for enums:
- We don't blend enums, unlike bytes, because we don't even know if the in-between values are valid enumerations.
- Number of contributors doesn't matter. The last one wins.
| Name | FSimpleBlenderEnumResultTraits |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseEnumBlenderSystem.h |
| Include Path | #include "Systems/MovieScenePiecewiseEnumBlenderSystem.h" |
Syntax
struct FSimpleBlenderEnumResultTraits
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void AccumulateResult
(
TSimpleBlendResult< uint8 >& InOutValue, |
Systems/MovieScenePiecewiseEnumBlenderSystem.h | ||
static uint8 BlendResult
(
const TSimpleBlendResult< uint8 >& InResult |
Systems/MovieScenePiecewiseEnumBlenderSystem.h | ||
static void ZeroAccumulationBuffer
(
TArrayView< TSimpleBlendResult< uint8 > > Buffer |
Systems/MovieScenePiecewiseEnumBlenderSystem.h |