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Defines a Mixed Anim Target that animation pose-producing tracks can send pose-producing tasks to. Multiple pose producing tasks sent to the same target will be chained and mixed based on priority, pose weight, masks, and sequence hierarchy. Inheriting from this struct allows the user to create new animation target types with their own metadata and custom component types. Coupled with a custom component type, these mixer pose results can be read from a custom Movie Scene ECS system and passed as appropriate to an anim system. If no target struct is assigned, a default animation target will be assigned based on the makeup of the object being animated.
| Name | FMovieSceneMixedAnimationTarget |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneMixedAnimationTarget.h |
| Include Path | #include "MovieSceneMixedAnimationTarget.h" |
Syntax
USTRUCT (Meta=(DisplayName="Automatic"))
struct FMovieSceneMixedAnimationTarget
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMovieSceneMixedAnimationTarget() |
MovieSceneMixedAnimationTarget.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bHasFiredWarningForTarget | bool | MovieSceneMixedAnimationTarget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasFiredWarningForTarget() |
MovieSceneMixedAnimationTarget.h | ||
void SetHasFiredWarningForTarget
(
bool bNewHasFiredState |
MovieSceneMixedAnimationTarget.h |