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Value definition for any type-agnostic variable (exported as text)
| Name | FMovieSceneEventPayloadVariable |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Channels/MovieSceneEvent.h |
| Include Path | #include "Channels/MovieSceneEvent.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneEventPayloadVariable
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectValue | FSoftObjectPath | If the value for this pin should be an object, we store a pointer to it | Channels/MovieSceneEvent.h | |
| Value | FString | Channels/MovieSceneEvent.h |
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