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API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | FMovieSceneEventParameters |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventSection.h |
| Include Path | #include "Sections/MovieSceneEventSection.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneEventParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Sections/MovieSceneEventSection.h | |||
FMovieSceneEventParameters
(
UScriptStruct& InStruct |
Construction from a struct type | Sections/MovieSceneEventSection.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LicenseePackageFileVersion | int32 | Sections/MovieSceneEventSection.h | ||
| PackageFileVersion | FPackageFileVersion | Used while loading to pass along to the FEventParameterReader | Sections/MovieSceneEventSection.h | |
| StructBytes | TArray< uint8 > | Serialized bytes that represent the payload. Serialized internally with FEventParameterArchive | Sections/MovieSceneEventSection.h | |
| StructType | FSoftObjectPath | Soft object path to the type of this parameter payload | Sections/MovieSceneEventSection.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetInstance
(
FStructOnScope& OutStruct |
Retrieve an instance of this payload | Sections/MovieSceneEventSection.h | |
UScriptStruct * GetStructType() |
Access the struct type of this event parameter payload | Sections/MovieSceneEventSection.h | |
void OverwriteWith
(
uint8* InstancePtr |
Overwrite this payload with another instance of the same type. | Sections/MovieSceneEventSection.h | |
void Reassign
(
UScriptStruct* NewStruct |
Change the type of this event parameter payload to be the specified struct | Sections/MovieSceneEventSection.h | |
bool Serialize
(
FArchive& Ar |
Serialization implementation | Sections/MovieSceneEventSection.h |