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API > API/Runtime > API/Runtime/MovieSceneTracks
Component data for audio tracks inputs This provides the names of the inputs whose values are stored on the same entity using the DoubleResult, StringResult, BoolResult, and IntegerResult components.
| Name | FMovieSceneAudioInputData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/MovieSceneTracksComponentTypes.h |
| Include Path | #include "MovieSceneTracksComponentTypes.h" |
Syntax
USTRUCT ()
struct FMovieSceneAudioInputData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolInput | FName | MovieSceneTracksComponentTypes.h | ||
| FloatInputs | FName | MovieSceneTracksComponentTypes.h | ||
| IntInput | FName | MovieSceneTracksComponentTypes.h | ||
| StringInput | FName | MovieSceneTracksComponentTypes.h |