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Information for all skeletal animations playing on a bound object
| Name | FBoundObjectActiveSkeletalAnimations |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include Path | #include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
struct FBoundObjectActiveSkeletalAnimations
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FAnimationArray | TArray< FActiveSkeletalAnimation, TInlineAllocator< 2 > > | Systems/MovieSceneSkeletalAnimationSystem.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Animations | FAnimationArray | All active animations on the corresponding bound object | Systems/MovieSceneSkeletalAnimationSystem.h | |
| BoneTransformFinalizeData | FBoneTransformFinalizeData | SkelMesh and the bone finalize Delegate | Systems/MovieSceneSkeletalAnimationSystem.h | |
| SimulatedAnimations | FAnimationArray | Motion vector simulation animations on the corresponding bound object | Systems/MovieSceneSkeletalAnimationSystem.h |