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Data for each additive/override section, we don't accumulate until we recieve all of the data
| Name | FAdditveAndOverrideData |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePiecewiseDoubleBlenderSystem.h |
| Include Path | #include "Systems/MovieScenePiecewiseDoubleBlenderSystem.h" |
Syntax
struct FAdditveAndOverrideData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsAdditive | bool | If Additive, if not then override | Systems/MovieScenePiecewiseDoubleBlenderSystem.h | |
| BlendingOrder | int32 | Section Blending Order | Systems/MovieScenePiecewiseDoubleBlenderSystem.h | |
| Value | double | Section Value | Systems/MovieScenePiecewiseDoubleBlenderSystem.h | |
| Weight | float | Section Weight | Systems/MovieScenePiecewiseDoubleBlenderSystem.h |