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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/EntitySystem > API/Runtime/MovieSceneTracks/EntitySystem/Interrogation > API/Runtime/MovieSceneTracks/EntitySystem/Interrogation/FInterrogationChannels > API/Runtime/MovieSceneTracks/EntitySystem/Interrogation/FInterrogationChannels/AllocateChannel
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/EntitySystem/Interrogation/MovieSceneInterrogationLinker.h |
| Include | #include "EntitySystem/Interrogation/MovieSceneInterrogationLinker.h" |
| Source | /Engine/Source/Runtime/MovieSceneTracks/Private/EntitySystem/Interrogation/MovieSceneInterrogationLinker.cpp |
FInterrogationChannel AllocateChannel
&40;
FInterrogationChannel ParentChannel,
const FMovieScenePropertyBinding & PropertyBinding
&41;
Remarks
Allocate a new interrogation channel that can be used to uniquely identify groups of tracks that animate the same property or output. A new interrogation channel
Parameters
| Name | Description |
|---|---|
| ParentChannel | The channel that should be considered this channel's parent, or FInterrogationChannel::Invalid if there is none |