Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Bindings
Inheritance Hierarchy
- UMovieSceneSpawnableBindingBase
- UMovieSceneSpawnableDirectorBlueprintBinding
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h |
| Include | #include "Bindings/MovieSceneSpawnableDirectorBlueprintBinding.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UMovieSceneSpawnableDirectorBlueprintBinding : public UMovieSceneSpawnableBindingBase
Remarks
Custom binding type that uses a Director Blueprint endpoint to allow the user to define how to spawn an actor for this binding.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMovieSceneDynamicBinding | DynamicBinding | Director Blueprint defined binding info. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMovieSceneCustomBinding * | CreateCustomBindingFromBinding
(
const FMovieSceneBindingReference& BindingReference, |
||
| UMovieSceneCustomBinding * | CreateNewCustomBinding
(
UObject* SourceObject, |
||
| void | DestroySpawnedObjectInternal
(
UObject* Object |
Overridden to handle destruction | |
| FText | |||
| FText | |||
| UClass * | MovieSceneCustomBinding overrides- todo? | ||
| FName | GetSpawnName
(
const FGuid& BindingId, |
||
| UObject * | SpawnObjectInternal
(
UWorld* WorldContext, |
Overridden to handle spawning | |
| bool | SupportsBindingCreationFromObject
(
const UObject* SourceObject |
MovieSceneCustomBinding overrides | |
| bool | SupportsConversionFromBinding
(
const FMovieSceneBindingReference& BindingReference, |