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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Bindings > API/Runtime/MovieSceneTracks/Bindings/UMovieSceneReplaceableActorBindi-_1
Syntax
UPROPERTY (EditDefaultsOnly, BlueprintReadOnly, Category="Sequencer")
int32 CustomBindingPriority
Remarks
Priority with which to consider this binding type over others when considering binding an object to Sequencer. As a guideline, a priority of BaseEnginePriority will ensure that engine types(such as Spawnable Actor, Replaceable Actor) will be higher priority than your custom binding, and so your binding type will not automatically be created(but may be converted to manually). A priority of BaseCustomPriority and higher will ensure that your binding type is considered more highly than engine types, so if your binding type's 'SupportsBindingCreationFromObject' returns true for an object, your binding type will be created by default rather than an engine type.