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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Bindings > API/Runtime/MovieSceneTracks/Bindings/UMovieSceneReplaceableActorBindi-_1
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneReplaceableActorBinding.h |
| Include | #include "Bindings/MovieSceneReplaceableActorBinding.h" |
UFUNCTION (BlueprintImplementableEvent, CallInEditor, Meta=(DisplayName="Resolve Runtime Binding"))
FMovieSceneBindingResolveResult BP_ResolveRuntimeBinding
(
const FMovieSceneBindingResolveContext & ResolveContext
) const
Remarks
Must be implemented. Called during non-editor/runtime to resolve the binding dynamically. In editor worlds/Sequencer will instead use the PreviewSpawnable binding to spawn a preview object. If no object is returned, Sequencer's BindingOverrides can still be used to dynamically bind the object.