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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Bindings > API/Runtime/MovieSceneTracks/Bindings/UMovieSceneReplaceableActorBindi-
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Bindings/MovieSceneReplaceableActorBinding.h |
| Include | #include "Bindings/MovieSceneReplaceableActorBinding.h" |
virtual FMovieSceneBindingResolveResult ResolveRuntimeBindingInternal
(
const FMovieSceneBindingResolveParams & ResolveParams,
int32 BindingIndex,
TSharedRef< const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
) const
Remarks
By default we return nullptr here, as we rely on Sequencer's BindingOverride mechanism to bind these actors during runtime. This can be overridden if desired in subclasses to provide a different way to resolve to an actor at runtime while still using spawnable actor as the preview.