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API > API/Runtime > API/Runtime/MovieSceneCapture
| |
|
| Name |
UImageSequenceProtocol_EXR |
| Type |
class |
| Header File |
/Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/ImageSequenceProtocol.h |
| Include Path |
#include "Protocols/ImageSequenceProtocol.h" |
Syntax
UCLASS (Meta=(DisplayName="Image Sequence (exr)", CommandLineID="EXR"), MinimalAPI)
class UImageSequenceProtocol_EXR : public UImageSequenceProtocol
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
UImageSequenceProtocol_EXR
(
const FObjectInitializer& ObjInit
)
|
|
Protocols/ImageSequenceProtocol.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCompressed |
bool |
Whether to write out compressed or uncompressed EXRs |
Protocols/ImageSequenceProtocol.h |
- Config
- EditAnywhere
- Category=ImageSettings
|
| CaptureGamut |
TEnumAsByte< EHDRCaptureGamut > |
The color gamut to use when storing HDR captured data. |
Protocols/ImageSequenceProtocol.h |
- Config
- EditAnywhere
- Category=ImageSettings
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| RestoreColorGamut |
EDisplayColorGamut |
|
Protocols/ImageSequenceProtocol.h |
|
| RestoreOutputDevice |
EDisplayOutputFormat |
|
Protocols/ImageSequenceProtocol.h |
|
Functions
Public