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API > API/Runtime > API/Runtime/MovieSceneCapture > API/Runtime/MovieSceneCapture/Protocols > API/Runtime/MovieSceneCapture/Protocols/UUserDefinedCaptureProtocol
References
| Module | MovieSceneCapture |
| Header | /Engine/Source/Runtime/MovieSceneCapture/Public/Protocols/UserDefinedCaptureProtocol.h |
| Include | #include "Protocols/UserDefinedCaptureProtocol.h" |
| Source | /Engine/Source/Runtime/MovieSceneCapture/Private/UserDefinedCaptureProtocol.cpp |
UFUNCTION (BlueprintCallable, Category=Capture)
void ResolveBuffer
(
UTexture * Buffer,
const FCapturedPixelsID & BufferID
)
Remarks
Resolve the specified buffer and pass it directly to the specified handler when done (does not pass to any bound streams)
Parameters
| Name | Description |
|---|---|
| Buffer | The desired buffer to save |
| BufferID | The ID of this buffer that is passed to the pixel handler (e.g. a composition pass name). |