Navigation
API > API/Runtime > API/Runtime/MovieSceneCapture > API/Runtime/MovieSceneCapture/Protocols > API/Runtime/MovieSceneCapture/Protocols/UCompositionGraphCaptureProtocol
Syntax
UPROPERTY (Config, BlueprintReadWrite, EditAnywhere, Category="Composition Graph Options",
Meta=(EditCondition="bCaptureFramesInHDR"))
TEnumAsByte < enum EHDRCaptureGamut > CaptureGamut
Remarks
The color gamut to use when storing HDR captured data. The gamut depends on whether the bCaptureFramesInHDR option is enabled.