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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/Variants > API/Runtime/MovieScene/Variants/UMovieSceneTimeWarpGetter
- UMovieSceneTimeWarpGetter::ComputeTraversedHull()
- UMovieScenePlayRateCurve::ComputeTraversedHull()
- UMovieSceneTimeWarpCurve::ComputeTraversedHull()
References
| Module | MovieScene |
| Header | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneTimeWarpGetter.h |
| Include | #include "Variants/MovieSceneTimeWarpGetter.h" |
virtual TRange < FFrameTime > ComputeTraversedHull
(
const TRange < FFrameTime > & Range
) const
Remarks
Given a continuous unwarped time range, compute the hull of warped times that are contained. eg: for looping time-warps and an input range with size > loop duration, this function will return the full loop range eg: for a time-warp that plays half speed, an input range of [0, 10) will yield [0, 5)