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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneTrack
- UObject::PostLoad()
- UMovieSceneSignedObject::PostLoad()
- UMovieSceneTrack::PostLoad()
- UMovieSceneEnumTrack::PostLoad()
- UMovieSceneByteTrack::PostLoad()
- UMovieSceneVisibilityTrack::PostLoad()
- UMovieScenePropertyTrack::PostLoad()
- UMovieSceneEnumTrack::PostLoad()
- UMovieSceneByteTrack::PostLoad()
- UMovieSceneVisibilityTrack::PostLoad()
- UMovieSceneControlRigParameterTrack::PostLoad()
- UMovieSceneSkeletalAnimationTrack::PostLoad()
- UMovieSceneSpawnTrack::PostLoad()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTrack.h |
Include | #include "MovieSceneTrack.h" |
Source | /Engine/Source/Runtime/MovieScene/Private/MovieSceneTrack.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.