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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneTrack
- UMovieSceneTrack::IsEmpty()
- UMovieSceneNiagaraTrack::IsEmpty()
- UMovieSceneLensComponentTrack::IsEmpty()
- UMovieSceneTextTrack::IsEmpty()
- UMovieSceneCinePrestreamingTrack::IsEmpty()
- UMovieSceneLevelVisibilityTrack::IsEmpty()
- UMovieSceneTakeTrack::IsEmpty()
- UMovieSceneReplayTrack::IsEmpty()
- UMovieSceneDataLayerTrack::IsEmpty()
- UMovieSceneMaterialTrack::IsEmpty()
- UMovieSceneDMXLibraryTrack::IsEmpty()
- UMovieSceneNiagaraCacheTrack::IsEmpty()
- UMovieSceneChaosCacheTrack::IsEmpty()
- UMovieSceneGroomCacheTrack::IsEmpty()
- UMovieSceneGeometryCacheTrack::IsEmpty()
- UMovieSceneStringTrack::IsEmpty()
- UMovieScenePropertyTrack::IsEmpty()
- UMovieSceneTextTrack::IsEmpty()
- UMovieSceneStringTrack::IsEmpty()
- UMovieSceneGeometryCollectionTrack::IsEmpty()
- UMovieSceneCVarTrack::IsEmpty()
- UMovieSceneCameraShakeSourceTriggerTrack::IsEmpty()
- UContextualAnimMovieSceneTrack::IsEmpty()
- UMovieSceneCameraShakeTrack::IsEmpty()
- UMovieSceneCameraShakeSourceShakeTrack::IsEmpty()
- UContextualAnimMovieSceneNotifyTrack::IsEmpty()
- UMovieSceneParticleParameterTrack::IsEmpty()
- UMovieSceneGameplayCueTrack::IsEmpty()
- UMovieSceneComposureExportTrack::IsEmpty()
- UMovieSceneParticleTrack::IsEmpty()
- UMovieSceneCameraCutTrack::IsEmpty()
- UMovieSceneAudioTrack::IsEmpty()
- UMovieSceneControlRigParameterTrack::IsEmpty()
- UMovieScene3DConstraintTrack::IsEmpty()
- UMovieSceneEventTrack::IsEmpty()
- USequencerTrackBP::IsEmpty()
- UMovieSceneSpawnTrack::IsEmpty()
- UMovieSceneMediaTrack::IsEmpty()
- UMovieSceneSkeletalAnimationTrack::IsEmpty()
- UMovieSceneSubTrack::IsEmpty()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTrack.h |
Include | #include "MovieSceneTrack.h" |
virtual bool IsEmpty&40;&41; const
Whether or not this track has any data in it.