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Unreal Engine C++ API Reference > Runtime > MovieScene > UMovieSceneTrack
- UMovieSceneTrack::GetDisplayName()
- UTemplateSequenceTrack::GetDisplayName()
- UMovieSceneLensComponentTrack::GetDisplayName()
- UMovieSceneVisibilityTrack::GetDisplayName()
- UMovieSceneReplayTrack::GetDisplayName()
- UMovieScene3DAttachTrack::GetDisplayName()
- UMovieSceneCameraShakeSourceTriggerTrack::GetDisplayName()
- UMovieScene3DPathTrack::GetDisplayName()
- UMovieSceneCameraShakeTrack::GetDisplayName()
- UMovieSceneCameraShakeSourceShakeTrack::GetDisplayName()
- UMovieScene3DConstraintTrack::GetDisplayName()
- UMovieScene3DAttachTrack::GetDisplayName()
- UMovieScene3DPathTrack::GetDisplayName()
- UMovieSceneNameableTrack::GetDisplayName()
- UTemplateSequenceTrack::GetDisplayName()
- UMovieSceneLensComponentTrack::GetDisplayName()
- UMovieSceneVisibilityTrack::GetDisplayName()
- UMovieSceneCameraShakeTrack::GetDisplayName()
- UMovieSceneCameraShakeSourceShakeTrack::GetDisplayName()
- UMovieSceneComposureExportTrack::GetDisplayName()
- UMovieSceneSpawnTrack::GetDisplayName()
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneTrack.h |
Include | #include "MovieSceneTrack.h" |
virtual FText GetDisplayName&40;&41; const
Remarks
Get the track's display name. Display name text.