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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneTimeWarpCurve
Description
Given a continuous unwarped time range, compute the hull of warped times that are contained. eg: for looping time-warps and an input range with size > loop duration, this function will return the full loop range eg: for a time-warp that plays half speed, an input range of [0, 10) will yield [0, 5)
Virtual Inheritance
- UMovieSceneTimeWarpGetter::ComputeTraversedHull → UMovieSceneTimeWarpCurve::ComputeTraversedHull
| Name | ComputeTraversedHull |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Variants/MovieSceneTimeWarpCurve.h |
| Include Path | #include "Variants/MovieSceneTimeWarpCurve.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Variants/MovieSceneTimeWarpCurve.cpp |
virtual TRange < FFrameTime > ComputeTraversedHull
(
const TRange < FFrameTime > & Range
) const