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API > API/Runtime > API/Runtime/MovieScene > API/Runtime/MovieScene/UMovieSceneSpawnableBindingBase
Description
By default, objects will be spawned in Sequencer's current world context. However, derived classes can override for more specialized behavior
| Name | GetWorldContext |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieScene/Public/Bindings/MovieSceneSpawnableBinding.h |
| Include Path | #include "Bindings/MovieSceneSpawnableBinding.h" |
| Source | /Engine/Source/Runtime/MovieScene/Private/Bindings/MovieSceneSpawnableBinding.cpp |
virtual UWorld * GetWorldContext
(
TSharedRef < const UE::MovieScene::FSharedPlaybackState > SharedPlaybackState
) const